Who’s to say a beautifully made car isn’t art? A beautifully made house is. I consider that good design is definitely art, and considering industrial designers like Karim Rashid have pieces of their work in museum collections I’d say the “Art World” does as well. But that’s not what I meant by “motivated”. I meant that entering the entertainment industry takes a hell of a lot of hard work, and it takes years. Maybe breaking into the video game industry is easy, I wouldn’t know since I’ve never worked there, but I do know that prose publishing sure as hell takes a long time, and television and film isn’t any easier to break into. People who try to get published in the hopes of creating the next “Harry Potter” or “Twilight” franchise don’t last. The people who keep at it are the ones who love writing, can’t help writing or both. I’m guessing that many of the people in the video game industry got in for the same reason. They didn’t do it because they wanted to become rich and famous, they did it for love of the medium. They did it because they want to make great games. Of course, the business side of things isn’t interested in that; they’re interested in selling product. Just like the film industry. Michael Bay doesn’t get millions of dollars to make films because the producers think his work is art, and the producers of the AAA games probably look at their product the same way. All they’re interested in is selling units. Again, they are entertainment INDUSTRIES. I’d say the biggest difference between the game industry and the others, though, is they haven’t realized that art sells. It’s not as big a market, but it’s there, and it is lucrative if approached correctly. Then again, there are products being aimed at that market, like Flower, like Machinarium, like Telltale’s games. The indie developers are creating art, and they are selling it as well. Their growth is what will bring “art” into the mainstream, at least that’s what I hope. I don’t see any other way to do it.