This is incredibly selfish of me, I know, but I can't help thinking, "No! Telltale's not losing another great employee!" Of course you've got to do what you've got to do, and I am very interested in seeing what games you are going to make, but there's a little tug at my chest, too.

For the last two years, I've wished I could work at Telltale. Not because I dreamed of working on a Sam and Max game, or because I’m a fan, but because I wanted to work with designers like you and Brendan Q. Ferguson. I had enjoyed the stories told in games before, I’d even played games and thought, “This story was actually meant to be told in a video game! It’s not just a narrative lain on top to explain why I’m killing weird pigs!” but Telltale’s games are different. Maybe you guys aren’t writing gaming’s equivalent of “Citizen Kane”, but I love what you create. I love how you try to tell the stories through the games instead of around them. I love how you treat gameplay and story as equally important, and for taking chances that feel well thought out, as opposed to being different for difference’s sake. I’m not the world’s greatest writer, but I can bang out just about any sort of thing you’d like; short stories, novels, articles, plays, but I had no idea how you “wrote” for a video game and I didn’t care. Telltale changed that. Not that I now know how to make a video game, but I’m trying to figure it out by attending every playtest I can to see different “drafts” of a game and “reverse-enginner” how to edit games that way. I’ll probably never become a game designer myself, but a good storyteller is a good storyteller no matter the medium, and I wish I could have worked and learned from a storyteller like you.

Good luck in whatever you do, and I hope you take advantage of this beautiful weather and go and get bored outside.