That is, I think, the big factor in the new wave of independent/mobile/Flash development - that you move out of your comfort zone. The stuff we're doing today, not only is it something different for me, it simply *wasn't possible* six months ago. I love working on something I feel is genuinely new - it doesn't have the refinement of the AAA console games of the last few years, for sure, and we have our fair share of missteps along the way. But we're trying to do something that's never been done before, and that's a far cry from most game studios these days, which are just trying to grab part of the Call of Duty or World of Warcraft pies by aping them mercilessly.

Whee-ha.