It kind of saddens me to know that to get to complete the storyline in our heads, everyone that has played Season 3 has to read this blog post. [...]
I may be expecting the extreme, since it may be really hard to gather the voice actors, animators and such, but I would really love to see this issue being explained as a final product, most preferably a machinima. It’s a way to do the justice for this convoluted and well-written, well-planned story.
See, I disagree. To get the complete storyline of season 3, you just have to play season 3. Everything listed here is just silly and overly convoluted, to make fun of the idea that a Sam & Max story makes sense. It is the epitome of non-essential material.

It's listed here only for people who are curious, or for the people who've been complaining that it wasn't given enough time in the games themselves. But it was never supposed to be given more time; it was always intended as a big silly information dump. The only thing that I would've done differently is go back and put more hints throughout the other episodes, not genuine explanations. The joke was always supposed to be that there's this meticulously-plotted scheme that keeps getting hinted at, and the final reveal would just show how silly it was.

I wouldn't want to see a machinima of the Stinky story any more than I'd want to see the secret origin of Commander Blip or their old octopus pal Ratzo. Sam & Max is built on non-sequiturs, which is why I think they actually work better as loosely-connected episodes than long, overarching storylines.

I guess it's neat that some people got caught up in the story, but not to the point where they complain that the Stinky story was rushed or that there was no pay-off. I think the first obligation of Sam & Max games is to be true to the comics, and in the comics, there are no pay-offs. By the same token, I guess it's nice that people thought the ending was genuinely sad, but it wasn't supposed to be.