I definitely understand the compulsion to be a completionist. And I'm still enough of a programmer that it bugs me on a fundamental level to be pushing things onto a stack of quests and not popping them off -- I'm leaking quests!

But it gets pretty clear early on that the stuff on your quest list is mostly just suggestions. I'd been playing as a good guy, and then I ran into a temple or something with a demon that told me to go do something that was clearly evil. It wasn't presented a choice, just an item in my log that said "Go kick this orphan puppy" or similar. That was pretty much a clear signal from the game that they were going for breadth, not depth, and that I wouldn't be getting to everything on the list.

(I'm not even going to mention the books. There are so many of them that you really want to just use Instapaper on them, to read in the imaginary free time you're going to have later. In fact, somebody put the text of all of them in Kindle format so you can read them -- or more accurately, never read them -- outside the game).

As for Vox Games: I don't know anything about it other than who's on board, but I think it can only be a good thing to have a new alternative. If "The Verge" is any indication, they're good at taking a site from nothing to Major Player in a short time, if only by leeching talent from established sites. I'm for anything that degrades the amount of attention and links Kotaku gets. I'll still keep reading Joystiq as my main thing, since I know and like several of the people there.