Hi Chuck,

I've been battling with this issue for a while now. And at the moment, I think (pre-written) stories ( and characters just don't play well with the medium in question, which has got to do with the Gonzalo Frasca's idea of games as simulations.

Also, David Jaffe spoke about this very subject on his DICE talk as well: http://www.gamespot.com/shows/gamespot-live/?event=twisted_metal_david_jaffe_dice_session20120209