The “alone but not lonely” thing is for me the absolute correct thing for VR. I know we’ve talked about this IRL, but I hate that Meta’s constantly pushed VR for social crap, when the hardware is so good at giving you a great, solitary, immersive experience.

No, it’s not that you need to escape the real world. But the best VR experiences I’ve had have been “Oh, here’s a thing you can’t do IRL because it’s too dangerous/expensive/whatever, but you can try it out on your own.” Kingspray Graffiti, Tribe XR - stuff like that. It lets me try things on my own in a more physical way than video games, but in a safer/less public space than IRL. It’s SO GOOD for that kind of thing, and Meta’s pushed so hard AGAINST it for reasons that are totally nonsensical to me.

And the display thing - Apple getting the display right in a way where watching a movie in VP could be BETTER than watching it on my huge-ass TV, or being able to do work on an infinite-sized screen where I could just throw apps off the “screen” and into wherever? Awesome. The Quest was never capable of that, because it’s just too low-rez. Which meant that for all of Meta’s crowing about what a great work device the Quest Pro would be, it never, ever felt like a viable option.

I have no idea if VP will. But Apple’s made a case for it, and if they’re not blatantly lying, then it’s a really genuinely exciting possibility to me. Trying to conceive of a Vision Pro version of something like Ableton Live, which knows what instruments you’re using and can actually show you what’s happening overlaid over all your gear, instead of consolidated on a single display? So individual audio tracks are tied to the hardware on which they were made. Parameter changes are highlighted on the actual knobs you turned to change those values. Hooooooo-boy, that’d be a good time. And that’s like… the easiest thing you could do with a VP-enabled version of Live.