In reply to Seppo.

I just assumed that Facebook's eagerness to establish VR for social and shopping was based on the assumption that it needed to be more than just a toy, or a gaming device, to gain the kind of market saturation that Facebook would need.

I'm definitely not a businessman, but it seems like Facebook/Meta has to price the Oculus cheap or at a loss in order to get the kinds of numbers they need, but the cheaper headsets make all kinds of concessions to comfort, fatigue, battery life, and rendering power that make them seem inferior to non-VR experiences, which means that they don't sell in the kinds of numbers they need.

Meanwhile, it's not even the prospect of games that are winning me over to the idea of the Vision headset, but more mundane stuff like sitting at a desk and having multiple monitors available in 3D space. (With a bluetooth keyboard, of course). The big question I still have is whether Apple is going to treat it like a Mac or like an iPad. An M2 is plenty sufficient for the kind of programming I'd want to be doing, but if Apple doesn't let you run Xcode or other compilers on it, then that severely limits its usefulness and flexibility.

I'd never even thought of your Augmented Reality Ableton Live example -- although surely you mean Logic Pro, right! -- but it makes me think of an entire submarket of motion graphics houses doing nothing but advanced UI interfaces. It's stuff like that that makes me realize why Apple would be treating it as an entirely new computing platform!