In reply to Max Battcher.

But my main point is that the two don't need to be mutually exclusive. The Quest forces you to either map out a safe area, or confirm that you're going to be stationary, before you can get started (or at least the Quest 2 does; I haven't yet tried the 3). The Vision Pro isn't going to do that, so you should be able to use it without having to clear any space.

But it's still a VR headset, though; it just uses your physical environment as its virtual environment. So I can't think of any technical limitations to making room-scale VR work for the people who want it. That's no more a violation of "principles" than letting apps on a Mac run full-screen even though windowed apps should be perfectly fine for anyone.

I've seen case after case of companies — Apple and Disney in particular — insisting on their "vision" as the one true way to do something, and it's always praised for giving a focus that lets them excel, but it never survives long in contact with reality. Just one examples the iPad was never intended to use a stylus as its primary input, which was always touted as Apple staying true to their principles... until they managed to make one that was really good, at which point they pivoted to saying it's an all-but-necessary add-on.