Re: Sam & Max - Hit the Road

This was such a great read. You shared such a deep awareness of every nuance of Hit the Road. I think you're the first person to ever acknowledge the "bad" line reading of "I don't even know where I am, Sam" -- something I've always noticed. The biggest issue for me, aside from the occasionally non-sequitur nature of some of the puzzles, was the interface, though.

I wonder what it would be like to play with a more traditional SCUMM interface, or even the Curse verb coin. For some reason, that's the biggest obstacle for me when I think about replaying it.

Either way, like you say, how weird and wonderful that LucasArts would take a punt on a series of characters who were otherwise completely unknown to the world. (Same could be said for Defenders of Dynatron City, I guess, but they seemed to have the whiff of being created to meet a corporate directive, unlike Sam & Max.)

Thank you for sharing. And apologies for slightly messing up your blog so I could add my note :)