Don’t have much to add besides those are good points. The issue of what are single-player games still requiring servers is a perfect example of how little control or say the audience has over the decisions of companies. It’s just plain consumer-hostile and art-hostile, as you say. And players should understand that they don’t have any obligation to keep companies with hostile business models in business.

Early days Telltale had a somewhat similar issue, where they had to (and did, to their credit) assure players that there’d still be a way to get the games if the company went under. But there was still the same issue of everything being licensed content, which ended up where we are now, with the rights for the games being spread across multiple different owners, if the games are even available at all.