• Feedback Loop

    Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving…

  • Good times never seemed so good

    For some reason (probably because I was conflating it with Stardust), I didn’t expect Coraline to make a big dent in the box office. I thought it was going to be one of those relatively low-key indie movies where fans go on for years about how ingenious it was and complain that “most Americans” just…

  • Redemption

    Last week, I complained that it was clear “Battlestar Galactica” had done me wrong, because they put out a very good episode that I couldn’t enjoy because there were still just too many problems with the series as a whole. This week’s episode (“Blood on the Scales”) was even better. It started with a space…

  • There’s so much that we share that it’s time we’re aware

    So there’s a good bit o’ hoopla on the internet (at least among those of us who follow this sort of thing) about Disney’s changes to the “it’s a small world” ride at Disneyland. In brief: characters from popular Disney and Pixar movies have been inserted into their “home” countries, bits of Disney theme songs…

  • Revolting Developments

    I was going to make some kind of comment to the effect that the reason the Colonials on “Battlestar Galactica” need Cylon technology so much is to enable all their faster-than-light jumps over sharks. But I thought better of it, partly because “jumping the shark” is such a tired expression now, but also because “twirling…

  • Body Fuzion

    Hey, speaking of old video and VCR effects, here’s one of my favorite things they’ve ever done on “Saturday Night Live,” “Body Fuzion:” The best part (apart from the music) is how Drew Barrymore looks like she can’t deliver a line without cracking up. Also: “Penthels!”

  • Short-term Nostalgia

    A few weeks ago, I was at a party, doing what I usually do at parties — looking for a way to work the Sam & Max games into the conversation. Talk turned to Adobe After Effects and all the cool stuff the kids can do with video editing, and I mentioned the “Behind the…

  • Fat Man and Little Boy and Jughead

    After watching this week’s episode of “Lost” (called “Jughead”), I think I’ve finally figured out the secret of the island: it loves killing unnamed people. If I were a Flight 815 survivor at this point, I’d be going around to everyone who would listen, introducing myself and giving a little bit of my backstory. And…

  • A Disquiet Follows My Mid-Season Break

    Or, “We Never Said They Had a Good Plan.” So last week was the big return of “Battlestar Galactica” (with “Sometimes a Great Notion”) after months of speculation after a huge cliffhanger and the promise that all our questions would be answered. I didn’t really say anything about it at the time, because I was…

  • SPOILER: Caesar dies

    This weekend I finished watching the last episodes of the HBO series “Rome.” It’s been a hard road to the end of the series: it was recommended by a friend on here, but it took me a long time to get into it. And they nearly lost me a few times in season 2, because…

  • Density Calls

    The “Lost” season 5 premiered with a two-parter, “Because You Left,” and “The Lie.” You can tell that they’ve finally mastered the “Lost” formula because they aired two full hours jam-packed with over a dozen characters, eight or nine locations all over the world, multiple flashbacks, a genuinely surprising reveal of a familiar character, multiple…

  • On the Air

    About two months ago, I did the unthinkable and cancelled my satellite TV service. It was both an attempt to save money as well as a social re-engineering project on myself: I’d gotten so dependent on having live TV that it never even occurred to me I could go without it. It was an essential…