Author: Chuck
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Monday Cat
Here’s another experiment learning Nomad Sculpt for iPad. The cliche that cats are grumpy and mean-tempered is lazy and inaccurate. This cat, for instance, loves Mondays. That’s the day he gets to go to his job at the bank, foreclosing on people’s homes.
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Hawkeye: My Life as a Franchise
I’m gradually warming up to a Disney+ series that seems like it should’ve been a slam dunk
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Movie List Monday: Unnecessary Animation
My favorite animated movies with details that don’t need to be there
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One Thing I Like About No Time To Die
Daniel Craig’s last Bond movie makes self-reference into a celebration
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Dreidelbot
And here’s the Dreidelbot 8000. I made it out of Nomad Sculpt. Partly to make up for posting Santa renders while Hanukkah was still going on, but mostly because I wanted to see if I could make a Nick Park-style robot. Don’t be alarmed by his low battery meter; his fuel tends to last longer…
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Santa, Baby
I’ve been having a ton of fun with Nomad Sculpt on the iPad. I admit I didn’t think much of it until I found videos by Eric Lee on his eric3dee channel. (Start with his video doing Popeye). Not only is it possible to make neat-looking models with it, using the Apple Pencil directly on…
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Star Wars and Focusing on the Wrong Thing
Getting closer to a Grand Unified Theory of what makes something “feel like Star Wars”
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Star Wars Pi Project: Intro and call for suggestions
I want to make a Raspberry Pi project that’s probably beyond my skill level
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Sunday Smackdown: Ghostbusters (2016) vs Ghostbusters: Afterlife (2021)
Two movies enter the arena, each with a different idea of what made the original Ghostbusters work. (Some spoilers for Afterlife)
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EV Diary 2: The Honeymoon Continues
Minor update to my experiences with the ID.4 after a second road trip
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My Favorite Games: The Sims 2
Memories of the game series that taught me about abstractions, and about how profitable video games can be (for other people)
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Bandersnatch and Possibility Spaces
More like an extended-length episode of Black Mirror than an interactive movie, Bandersnatch reveals (probably intentionally?) most of the problems with interactive fiction.