Month: February 2012
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Side Effects May Include Dizziness, Nausea, and Plot Development
More on using narrative as a game mechanic. Games have borrowed liberally from Tolkien over the years, but I’ve never seen a game incorporate one of his coolest ideas.
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What is Past is Prologue
Laying the foundation for more talk about narrative as a game mechanic, but this time with semi-concrete examples. Plus huge spoilers for Portal 2!
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Guilt by Dissociation
On complicity, faux-feminism, and how not to be an asshole on the internet (and real life).