• Literacy 2021: Book 23: The Eternals

    A collection of Jack Kirby’s last attempt at creating a comic book pantheon

  • Monday Cat

    Here’s another experiment learning Nomad Sculpt for iPad. The cliche that cats are grumpy and mean-tempered is lazy and inaccurate. This cat, for instance, loves Mondays. That’s the day he gets to go to his job at the bank, foreclosing on people’s homes.

  • Hawkeye: My Life as a Franchise

    I’m gradually warming up to a Disney+ series that seems like it should’ve been a slam dunk

  • Movie List Monday: Unnecessary Animation

    My favorite animated movies with details that don’t need to be there

  • One Thing I Like About No Time To Die

    Daniel Craig’s last Bond movie makes self-reference into a celebration

  • Dreidelbot

    And here’s the Dreidelbot 8000. I made it out of Nomad Sculpt. Partly to make up for posting Santa renders while Hanukkah was still going on, but mostly because I wanted to see if I could make a Nick Park-style robot. Don’t be alarmed by his low battery meter; his fuel tends to last longer…

  • Santa, Baby

    I’ve been having a ton of fun with Nomad Sculpt on the iPad. I admit I didn’t think much of it until I found videos by Eric Lee on his eric3dee channel. (Start with his video doing Popeye). Not only is it possible to make neat-looking models with it, using the Apple Pencil directly on…

  • Star Wars and Focusing on the Wrong Thing

    Getting closer to a Grand Unified Theory of what makes something “feel like Star Wars”

  • Star Wars Pi Project: Intro and call for suggestions

    I want to make a Raspberry Pi project that’s probably beyond my skill level

  • Sunday Smackdown: Ghostbusters (2016) vs Ghostbusters: Afterlife (2021)

    Two movies enter the arena, each with a different idea of what made the original Ghostbusters work. (Some spoilers for Afterlife)

  • EV Diary 2: The Honeymoon Continues

    Minor update to my experiences with the ID.4 after a second road trip

  • My Favorite Games: The Sims 2

    Memories of the game series that taught me about abstractions, and about how profitable video games can be (for other people)