Author: Chuck
-
-
Flowest
Journey translates the emotional impact of a symphony into the medium of video games. Its take on multiplayer, however, is absolutely unique and pure genius.
-
No, Virginia
John Carter is not a movie adaptation of A Princess of Mars, and that’s my biggest problem with it.
-
In case anybody’s had a comment and not had it show up: try posting it again. The site’s been overwhelmed with spam so it’s entirely possible I’ve been deleting good comments along with the bad.
-
-
Like I’m going to read in direct sunlight with a $600 tablet. COME ON!
Yet another attempt to figure out the mindset of people blinded by glowing Apple logos.
-
Are you not entertained?!
Something about The Hunger Games isn’t sitting right with me, and I’m not quite sure exactly what it is. Minor spoilers abound.
-
Side Effects May Include Dizziness, Nausea, and Plot Development
More on using narrative as a game mechanic. Games have borrowed liberally from Tolkien over the years, but I’ve never seen a game incorporate one of his coolest ideas.
-
What is Past is Prologue
Laying the foundation for more talk about narrative as a game mechanic, but this time with semi-concrete examples. Plus huge spoilers for Portal 2!
-
-
Guilt by Dissociation
On complicity, faux-feminism, and how not to be an asshole on the internet (and real life).
-
Are You Experiences? (And have you ever been games?)
Narrative can too be a game mechanic, as long as you familiarize yourself with how narratives work, and you don’t have an overly strict definition of “game.”