Category: Videogames
Oh, dag-dag, Mark!
So after hearing and reading about it from all over, and then in preparation for the RiffTrax release, I finally bought and watched The Room. (In case you haven’t heard of the movie, it’s a comically inept melodrama-turned-comedy that developed a cult following after being relentlessly promoted in the LA area. Imagine this scene repeated…
Guys and Dolls
The Sims 3 is a great sequel. I just wish it would stop staring at me with those blank, glassy eyes.
How I Learned To Stop Complaining and Love Conventions
Positive impressions of my first Game Developers Conference in about a decade.
Myths of Videogame Storytelling
A recap of all my posts so far on the subject of storytelling in videogames.
But our pistil is in another castle!
The game “Flower” for the PlayStation 3 is short, simple, and masterfully done.
Feedback Loop
Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving…
Short-term Nostalgia
A few weeks ago, I was at a party, doing what I usually do at parties — looking for a way to work the Sam & Max games into the conversation. Talk turned to Adobe After Effects and all the cool stuff the kids can do with video editing, and I mentioned the “Behind the…
8-Bit is Enough
8-Bit Is Enough is the senses-shattering season finale for Strong Bad’s Cool Game for Attractive People, and it’s out right now! On WiiWare and for PC from the Telltale site! What the hell are you doing still reading this, instead of buying it and playing it?!? This one was a metric ton of work by…