Spectre Collie

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  • Thursday, March 8, 2012

    We’ve got a gusher!

    Videogames

    I’m irrationally excited about the new SimCity game.

  • Thursday, March 8, 2012

    Like I’m going to read in direct sunlight with a $600 tablet. COME ON!

    Apple

    Yet another attempt to figure out the mindset of people blinded by glowing Apple logos.

  • Tuesday, March 6, 2012

    Are you not entertained?!

    Books

    Something about The Hunger Games isn’t sitting right with me, and I’m not quite sure exactly what it is. Minor spoilers abound.

  • Sunday, February 19, 2012

    Side Effects May Include Dizziness, Nausea, and Plot Development

    Storytelling, Videogames

    More on using narrative as a game mechanic. Games have borrowed liberally from Tolkien over the years, but I’ve never seen a game incorporate one of his coolest ideas.

  • Friday, February 17, 2012

    What is Past is Prologue

    Storytelling, Videogames

    Laying the foundation for more talk about narrative as a game mechanic, but this time with semi-concrete examples. Plus huge spoilers for Portal 2!

  • Thursday, February 9, 2012

    Good for the Gander

    The Internet

    I do some backpedalling of my own.

  • Wednesday, February 8, 2012

    Guilt by Dissociation

    The Internet

    On complicity, faux-feminism, and how not to be an asshole on the internet (and real life).

  • Monday, January 30, 2012

    Are You Experiences? (And have you ever been games?)

    Storytelling, Videogames

    Narrative can too be a game mechanic, as long as you familiarize yourself with how narratives work, and you don’t have an overly strict definition of “game.”

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Spectre Collie

The Journal of Poorly-Explained Phenomena

This is the personal website of Chuck Jordan, an occasional game developer living in Los Angeles

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