• Flowest

    Journey translates the emotional impact of a symphony into the medium of video games. Its take on multiplayer, however, is absolutely unique and pure genius.

  • No, Virginia

    John Carter is not a movie adaptation of A Princess of Mars, and that’s my biggest problem with it.

  • In case anybody’s had a comment and not had it show up: try posting it again. The site’s been overwhelmed with spam so it’s entirely possible I’ve been deleting good comments along with the bad.

  • We’ve got a gusher!

    I’m irrationally excited about the new SimCity game.

  • Like I’m going to read in direct sunlight with a $600 tablet. COME ON!

    Yet another attempt to figure out the mindset of people blinded by glowing Apple logos.

  • Are you not entertained?!

    Something about The Hunger Games isn’t sitting right with me, and I’m not quite sure exactly what it is. Minor spoilers abound.

  • Side Effects May Include Dizziness, Nausea, and Plot Development

    More on using narrative as a game mechanic. Games have borrowed liberally from Tolkien over the years, but I’ve never seen a game incorporate one of his coolest ideas.

  • What is Past is Prologue

    Laying the foundation for more talk about narrative as a game mechanic, but this time with semi-concrete examples. Plus huge spoilers for Portal 2!

  • Good for the Gander

    I do some backpedalling of my own.

  • Guilt by Dissociation

    On complicity, faux-feminism, and how not to be an asshole on the internet (and real life).

  • Are You Experiences? (And have you ever been games?)

    Narrative can too be a game mechanic, as long as you familiarize yourself with how narratives work, and you don’t have an overly strict definition of “game.”

  • Snow White and the 4 8 15 16 23 42 Dwarves

    The series Once Upon a Time is part Fables and part Lost, which makes me wonder why I ever believed I wouldn’t get hooked on it.