Flowest
Journey translates the emotional impact of a symphony into the medium of video games. Its take on multiplayer, however, is absolutely unique and pure genius.
No, Virginia
John Carter is not a movie adaptation of A Princess of Mars, and that’s my biggest problem with it.
In case anybody’s had a comment and not had it show up: try posting it again. The site’s been overwhelmed with spam so it’s entirely possible I’ve been deleting good comments along with the bad.
We’ve got a gusher!
I’m irrationally excited about the new SimCity game.
Like I’m going to read in direct sunlight with a $600 tablet. COME ON!
Yet another attempt to figure out the mindset of people blinded by glowing Apple logos.
Are you not entertained?!
Something about The Hunger Games isn’t sitting right with me, and I’m not quite sure exactly what it is. Minor spoilers abound.
Side Effects May Include Dizziness, Nausea, and Plot Development
More on using narrative as a game mechanic. Games have borrowed liberally from Tolkien over the years, but I’ve never seen a game incorporate one of his coolest ideas.
What is Past is Prologue
Laying the foundation for more talk about narrative as a game mechanic, but this time with semi-concrete examples. Plus huge spoilers for Portal 2!
Good for the Gander
I do some backpedalling of my own.
Guilt by Dissociation
On complicity, faux-feminism, and how not to be an asshole on the internet (and real life).
Are You Experiences? (And have you ever been games?)
Narrative can too be a game mechanic, as long as you familiarize yourself with how narratives work, and you don’t have an overly strict definition of “game.”
Snow White and the 4 8 15 16 23 42 Dwarves
The series Once Upon a Time is part Fables and part Lost, which makes me wonder why I ever believed I wouldn’t get hooked on it.