Category: Videogames
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The Criminal Projective
Strong Bad’s Cool Game for Attractive People Episode 4: Dangeresque 3: The Criminal Projective is out now, and everyone with money should buy it. Everyone without money should ask for some and then use it to buy it. It’s my favorite of the series (although episode five is coming along pretty good, too), partly because…
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By Their Farts Ye Shall Know Them
It turns out that Dead Space wasn’t able to hold my interest very long, after I saw a friend at work playing Fable 2. The game was completely off my radar, because I could never get into the original Fable; I was disappointed in the unfulfilled potential of Black & White; and I was unfairly…
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Resident Evil, But They’re in Space!
Over the past few nights I’ve been playing Dead Space, the new sci-fi horror shooter from EA. It’s an extremely well-made and entertaining game, and I’m enjoying it a lot. I want to make that clear up front, because I spend the rest of this post complaining about it. And I’m even going to go…
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Le Monde de Goo
I already wrote praising “World of Goo” on here when the game was still in pre-order/preview status. Now that the game is available, and I’ve seen past the first chapter, I feel obliged to talk about it some more. Everything I said last time still stands, but there’s more. I’m still not halfway through, and…
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tl;dr;fu
More proof that ignorance is bliss: I’d been happily reading the internet for at least a year before I knew what “tl;dr” meant. Apparently, it means “too long, didn’t read,” and now it’s got my vote for the absolute worst internet acronym. Ruder than STFU, more arrogant than RTFM, stupider than ROFL, more vapid than…
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Back off, man. I’m a scientist.
Previously on Spectre Collie, I made the claim that action-oriented games like shooters and platformers and “action/adventures” haven’t yet lived up to their promise of rendering traditional adventure games obsolete. Conventional wisdom says that adventure games are great stories on top of lousy, illogical, frustrating, and boring gameplay, and therefore Myth 8: If you could…
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Sweet Recently Divorced Lady Freedom!
I’ve been so busy with the videogame-making and occasionally -playing that I’ve been negligent in the videogame-promoting. Strong Bad’s Cool Game for Attractive People has two episodes out for WiiWare and PC, and the second episode, “Strong Badia the Free” came out last Monday. As you might imagine, it’s a thoughtful and provocative examination of…
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Intelligent Design
I finally got to play some of Spore tonight, ending up just partway through the tribal phase. I’m in danger of overusing the word, but I can’t think of a better one to describe it than “wonderful.” (I could be biased, since several of my friends are on the team, but then we’re not that…
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Smile on your brother
I’ve been thinking more last night and today about PAX and the “corporeal internet.” Specifically, wondering why going to a convention about videogames can renew my interest and surround me with a warm glow, while reading about videogames on the internet makes me want to punch people in the kidneys. It’s definitely not for the…
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It’s Over!
I’m not sure how they pulled it off, but PAX was loud, crowded, and packed with people trying to sell things, and it still managed to be pretty damn cool. I’m so used to leaving videogame-related trade shows and conventions with my will completely drained, convinced that I’ve made a horrible career choice — it’s…
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Keeping Up Appearances
The Penny Arcade Expo is this weekend, and I’m flying up tomorrow for another three days of being awkward and confused while surrounded by nerdcrowds. I’m actually looking forward to this one, unlike the Comic Con, because I keep hearing how PAX is the right way to do a convention. I’d actually forgotten it was…
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Cinema Vérité
Ever since production started on SBCG4AP, Nick and Jake have been working on a video series documenting the development process. The first part was released today: