Category: Storytelling
You’ve unlocked… Rosebud!
When I started writing about storytelling in videogames almost a month ago, I’d intended to turn it into a series, with more arguments and maybe even some examples more concrete than “videogame stories should be good.” To keep things going, I’ll take some of the comments I’ve read about the topic online (in blogs, articles,…
Is there anybody going to listen to my story?
There’s been quite a bit written on the internets lately about writing and storytelling in videogames, and frankly, I’m relieved. I was starting to get concerned that everybody had just given up. People have been bitching for years about how the writing in videogames sucks. Long cut-scenes suck. And nobody cares about that stuff anyway,…