Spectre Collie

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  • Sunday Smackdown: Ghostbusters (2016) vs Ghostbusters: Afterlife (2021)
    Sunday, November 28, 2021

    Sunday Smackdown: Ghostbusters (2016) vs Ghostbusters: Afterlife (2021)

    Cinematic Smackdown, Movies

    Two movies enter the arena, each with a different idea of what made the original Ghostbusters work. (Some spoilers for Afterlife)

  • EV Diary 2: The Honeymoon Continues
    Friday, November 26, 2021

    EV Diary 2: The Honeymoon Continues

    Electric Vehicles, Technology

    Minor update to my experiences with the ID.4 after a second road trip

  • My Favorite Games: The Sims 2
    Wednesday, November 24, 2021

    My Favorite Games: The Sims 2

    My Favorite Games, Videogames

    Memories of the game series that taught me about abstractions, and about how profitable video games can be (for other people)

  • Bandersnatch and Possibility Spaces
    Saturday, November 20, 2021

    Bandersnatch and Possibility Spaces

    Television, Videogames

    More like an extended-length episode of Black Mirror than an interactive movie, Bandersnatch reveals (probably intentionally?) most of the problems with interactive fiction.

  • Tuesday, November 16, 2021

    Tuesday Tune Two-Fer: It’s Tricky

    Music, Tuesday Tune Two-fer

    Two tangentially-related tunes for Tuesday, to remind me how I was so much more blissfully ignorant before Wikipedia

  • My Favorite Games: Diablo II
    Sunday, November 14, 2021

    My Favorite Games: Diablo II

    My Favorite Games, Videogames

    Stay a while and listen

  • One Thing I Love About Dune
    Thursday, November 11, 2021

    One Thing I Love About Dune

    Movies, One Thing I Like

    Denis Villeneuve’s Dune is the best adaptation of a book I only know via adaptations

  • My Favorite Games: SimCity 3000
    Tuesday, November 2, 2021

    My Favorite Games: SimCity 3000

    My Favorite Games, Videogames

    You can’t cut back on nostalgia for the SimCity series! You will regret this!

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Spectre Collie

The Journal of Poorly-Explained Phenomena

This is the personal website of Chuck Jordan, an occasional game developer living in Los Angeles

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