• Feedback Loop


    Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving…

  • Good times never seemed so good


    For some reason (probably because I was conflating it with Stardust), I didn’t expect Coraline to make a big dent in the box office. I thought it was going to be one of those relatively low-key indie movies where fans go on for years about how ingenious it was and complain that “most Americans” just…

  • Redemption


    Last week, I complained that it was clear “Battlestar Galactica” had done me wrong, because they put out a very good episode that I couldn’t enjoy because there were still just too many problems with the series as a whole. This week’s episode (“Blood on the Scales”) was even better. It started with a space…

  • There’s so much that we share that it’s time we’re aware


    So there’s a good bit o’ hoopla on the internet (at least among those of us who follow this sort of thing) about Disney’s changes to the “it’s a small world” ride at Disneyland. In brief: characters from popular Disney and Pixar movies have been inserted into their “home” countries, bits of Disney theme songs…

  • Revolting Developments


    I was going to make some kind of comment to the effect that the reason the Colonials on “Battlestar Galactica” need Cylon technology so much is to enable all their faster-than-light jumps over sharks. But I thought better of it, partly because “jumping the shark” is such a tired expression now, but also because “twirling…

  • Body Fuzion


    Hey, speaking of old video and VCR effects, here’s one of my favorite things they’ve ever done on “Saturday Night Live,” “Body Fuzion:” The best part (apart from the music) is how Drew Barrymore looks like she can’t deliver a line without cracking up. Also: “Penthels!”

  • Short-term Nostalgia


    A few weeks ago, I was at a party, doing what I usually do at parties — looking for a way to work the Sam & Max games into the conversation. Talk turned to Adobe After Effects and all the cool stuff the kids can do with video editing, and I mentioned the “Behind the…

  • Fat Man and Little Boy and Jughead


    After watching this week’s episode of “Lost” (called “Jughead”), I think I’ve finally figured out the secret of the island: it loves killing unnamed people. If I were a Flight 815 survivor at this point, I’d be going around to everyone who would listen, introducing myself and giving a little bit of my backstory. And…