Spectre Collie

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  • Tuesday, February 24, 2009

    Myths of Videogame Storytelling

    Storytelling, Videogames

    A recap of all my posts so far on the subject of storytelling in videogames.

  • Monday, February 23, 2009

    On Brevity

    Storytelling, Videogames

    Why “videogame writing should be short” is bad advice.

  • Sunday, February 22, 2009

    Oh, stop thinking how ridiculous it is!

    Lost

    My opinions of “Lost” episode “316”

  • Thursday, February 19, 2009

    Content Withholders

    Television

    Hulu.com is going to great lengths to block boxee from accessing its “service,” and its self-serving justifications aren’t helping.

  • Saturday, February 14, 2009

    Happy Valentine’s Day!

    Personal

    Make your own! Some good ones available via twitter search.

  • Saturday, February 14, 2009

    All Will Be Revealed… At Once

    Battlestar Galactica

    Apparently the revolutionaries of the last few episodes were armed with low-caliber exposition rounds, Teflon-Flashback coated to penetrate the armor of the Rules of Dramatic Writing, including “Show, Don’t Tell.” But I kid “Battlestar Galactica” only because it annoys me so much. This week’s episode (“No Exit”), was paced and written as well as it…

  • Friday, February 13, 2009

    But our pistil is in another castle!

    Videogames

    The game “Flower” for the PlayStation 3 is short, simple, and masterfully done.

  • Friday, February 13, 2009

    This place is AWESOME

    Lost

    Okay, “Lost,” I can see how watching a bunch of French-speaking scientists slowly going mad and shooting each other might not be the gripping, edge-of-your-seat drama that I’d been imagining all this time. Thanks for letting me discover that for myself, though, and showing us only the cool parts. For at least the first 20…

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Spectre Collie

The Journal of Poorly-Explained Phenomena

This is the personal website of Chuck Jordan, an occasional game developer living in Los Angeles

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