Category: Storytelling
-
Are You Experiences? (And have you ever been games?)
Narrative can too be a game mechanic, as long as you familiarize yourself with how narratives work, and you don’t have an overly strict definition of “game.”
-
Lore on Demand
Repressed memories dredged up by Skyrim, and reconsidering some assumptions about storytelling in videogames
-
-
The Hills Have EyeToys
I wrote an article about horror movies, videogames, and how to get players to give a damn about your story.
-
Dance, Dance, Revolution
Fable 3 is an often-charming game with entirely too much hand-holding. Plus: A Call to Action.
-
Same Bat Time, Same Bat Channel, Same Bat Grappling Hook
Batman: Arkham Asylum is an outstanding game; my biggest problem with it is the same thing I’ve spent hours on here trying to defend.
-
The Play’s the Thing
I jump into the games vs. movies argument again, but this time Hitchock’s got my back.
-
Myths of Videogame Storytelling
A recap of all my posts so far on the subject of storytelling in videogames.
-
-
Feedback Loop
Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving…
-
Feedback’s a bitch
Previously on Spectre Collie, I made the claim that the “state of the art” in story-driven games still treat storytelling and gameplay as two completely separate things. In even the best games, the player’s role is that of the guy who pushes buttons and/or shoots guys in the way; the key story moments happen in…
-
Resident Evil, But They’re in Space!
Over the past few nights I’ve been playing Dead Space, the new sci-fi horror shooter from EA. It’s an extremely well-made and entertaining game, and I’m enjoying it a lot. I want to make that clear up front, because I spend the rest of this post complaining about it. And I’m even going to go…