Category: Storytelling
Are You Experiences? (And have you ever been games?)
Narrative can too be a game mechanic, as long as you familiarize yourself with how narratives work, and you don’t have an overly strict definition of “game.”
Lore on Demand
Repressed memories dredged up by Skyrim, and reconsidering some assumptions about storytelling in videogames
The Hills Have EyeToys
I wrote an article about horror movies, videogames, and how to get players to give a damn about your story.
Dance, Dance, Revolution
Fable 3 is an often-charming game with entirely too much hand-holding. Plus: A Call to Action.
Same Bat Time, Same Bat Channel, Same Bat Grappling Hook
Batman: Arkham Asylum is an outstanding game; my biggest problem with it is the same thing I’ve spent hours on here trying to defend.
The Play’s the Thing
I jump into the games vs. movies argument again, but this time Hitchock’s got my back.
Myths of Videogame Storytelling
A recap of all my posts so far on the subject of storytelling in videogames.
Feedback Loop
Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving…
Feedback’s a bitch
Previously on Spectre Collie, I made the claim that the “state of the art” in story-driven games still treat storytelling and gameplay as two completely separate things. In even the best games, the player’s role is that of the guy who pushes buttons and/or shoots guys in the way; the key story moments happen in…
Resident Evil, But They’re in Space!
Over the past few nights I’ve been playing Dead Space, the new sci-fi horror shooter from EA. It’s an extremely well-made and entertaining game, and I’m enjoying it a lot. I want to make that clear up front, because I spend the rest of this post complaining about it. And I’m even going to go…