Month: September 2026

One Thing I Love About Resident Evil
Zach Cregger’s take on Resident Evil is more proof that affectionate parodies can make for the most faithful adaptations. (Very mild spoilers for the opening).

Steam Frame: A Place For Weirdos
An update with some more reserved optimism for the VR headset, now that its price and capabilities have become clear

My Favorite Games: No Man’s Sky
Just because I believe procedural generation is a dead-end for video games doesn’t mean I won’t still spend hundreds of hours playing it

My Favorite Games: BattleZone (1998)
A reinvention of one of the first first-person games, made in the age of real-time strategy, is the perfect example of 1990s game development optimism


The Old Dark House, or, Who Let the Saul Out?
An absolutely bonkers collaboration between James Whale and Boris Karloff, but not that one

Tuesday Tune Two-Fer: Is It Worth It?
Two tunes tangentially related to the pointless discourse around generative AI

The Babadook, or, It’s Nice to Have a Man About the House
Continuing early Spooktober with an excellent movie that I hated watching

What Lies Beneath, or, People Who Live in Glass Houses Shouldn’t Do Rear Window
Soft-launching Spooktober 2026 with a Dreamworks version of Hitchcock that everybody’s already seen (no spoilers anyway)

Bad Vibes Coding
Taking a short break from being spitting mad about AI, to just being sad about how it never needed to be like this

The Steam Machine: Now You’re Playing With… Convenience
Early impressions of the unremarkable, “underpowered” living room PC that changes everything

Phantasm II, or, BOY, Interrupted
The sequel doesn’t have nearly the nonsensical charm of the original, but it seems like they had fun making it











