Category: Videogames
Rule of Threes
Trine the game is clever and polished enough to win over even the most die-hard haters of jumping puzzles (e.g. me).
Oh, dag-dag, Mark!
So after hearing and reading about it from all over, and then in preparation for the RiffTrax release, I finally bought and watched The Room. (In case you haven’t heard of the movie, it’s a comically inept melodrama-turned-comedy that developed a cult following after being relentlessly promoted in the LA area. Imagine this scene repeated…
Guys and Dolls
The Sims 3 is a great sequel. I just wish it would stop staring at me with those blank, glassy eyes.
How I Learned To Stop Complaining and Love Conventions
Positive impressions of my first Game Developers Conference in about a decade.
Myths of Videogame Storytelling
A recap of all my posts so far on the subject of storytelling in videogames.
But our pistil is in another castle!
The game “Flower” for the PlayStation 3 is short, simple, and masterfully done.
Feedback Loop
Previously on Spectre Collie, I snapped my tether and responded to a critique of games I worked on. The claim was that adventure games are bad at giving feedback to the player, partly because it’s impossible for the game to know what the player’s thinking. I agreed that adventure games are usually lousy at giving…
Short-term Nostalgia
A few weeks ago, I was at a party, doing what I usually do at parties — looking for a way to work the Sam & Max games into the conversation. Talk turned to Adobe After Effects and all the cool stuff the kids can do with video editing, and I mentioned the “Behind the…